FORTNITE BATTLE ROYALE
I’m currently UX/UI Director for seasonal gameplay content at Epic Games, where I lead the UI development for seasonal content launches, overseeing UX, UI art, and technical UI design disciplines . So far, I’ve shipped seven major season launches along with numerous UI features and updates across the game.
In addition to directing the team, I stay hands-on to keep my design skills sharp. I have worked directly on design and in-engine implementation for several features including the latest level-up animation, the map legend, and the Chapter 7 Season 3 Sprites Reward UI, among others.
Please reach out directly for in depth case studies on shipped work, I have lots to share!
Role
UX/ UI Director
SELECT SHIPPED SEASONS & FEATURES
COLLECTING SPRITES & ENGAGEMENT
I worked closely with the gameplay and systems team to build in game and out of game collection and engagement systems for the massively successful sprites Runners seasons
SIMPLE BUILD & EDIT
Rethinking the muscle memory of 650+ million users is no small feat. The building systems in fortnight are core to success of the game and have been notoriously a challenge for low skill players. I worked to revamp the user experience with the new simple build and edit features, changing building to require 2 input buttons rather than 5, and edit to require one simple tap rather than 3+.
SELECT VIDEOS FROM OTHER SHIPPED UPDATES
DESIGN SYSTEMS & STYLEGUIDES
INDIVIDUAL CONTRIBUTION